O guia definitivo para Phantom Abyss Speedrun
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Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again…
Use their successes and failures to your advantage to progress deeper than they ever could have hoped. Blessings from the Gods As adventurers venture further into a temple, offerings of collected treasures can be made at altars to gain a new blessing for the rest of the run. Collect as much treasure as you can to please the gods and gain a double jump, glide jump, extended slide, damage protection, and more! Unlockable Whips Unlock new whips with success and choose from your collection before venturing into your next run. Each whips carries a minor blessing but also a curse that may complicate your attempt at riches and glory. Three modes Complete a series of progressively more challenging temples in Adventure mode, compete for the best time in Daily mode, and undergo the ultimate challenge in Abyss mode. Permanent Upgrades Scour every nook and cranny to uncover rare keys and unlock your full potential. More health, more speed, more power.
However, your character has some tricks at their disposal to help them through each level. Most of your skills are athletic — your character can sprint, crouch, slide and perform a dash move to help complete a jump. They also have an Indiana Jones
Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.
Since it grapples almost instantaneously, it increases the window of time you have to grapple a platform while falling fast, which is how I've gotten the most use out of it. You can drop through tall rooms with abandon and more safely snag a platform to break your fall.
This is all to say that Phantom Abyss falls somewhat short on achieving the goal of offering a challenging parkour adventure in a roguelite package. The whip and phantom gameplay involving other players’ trial and error are unique, but its clunkiness, difficulty, and disparate progression are worth a pause.
This is a title devoted only to dungeon brawling, with hours and hours of killing and lots of levels to explore.
Social Connections – Players can share Temple Codes for their failed runs allowing friends to attempt the same temple or share their Adventure Code which yields a playlist of temples that player has attempted in the past.
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It may not sound particularly overpowered at first, but Long Whip grants you excellent horizontal and vertical movement, and can allow you to blitz safely through entire rooms of hazards, especially when used in conjunction with Wings.
However, the temple's rooms are, for the most part, easy to clear with a single grapple at a time, and more often than not, Whip Again is simply a luxury to have.
I’m confident that additional polish and content are coming down the pipeline, but I need more from the current state of the game.
is a bad little game. I think it’s quite well made, and it has a great batch of ideas behind it. I think it executes on its vision to Phantom Abyss Gameplay the letter, but that that vision will only appeal to a specific audience.